Researchmoz added Most up-to-date research on "Global Visual Technologies in Education Market 2017-2021" to its huge collection of research reports.
A technique that can capture, organize, filter, and distribute content or information visible to human eyes is known as the visual technology. The emergence of the Internet and rapid adoption of digitization have resulted in the incorporation of various visual technologies in day-to-day lives.
Visual technologies are increasingly being used in the education sector to provide experimental and collaborative learning environments for students and faculties in K-12 schools and universities. The report discusses the use of services, solutions and products offered by companies in technologies such as three-dimensional (3-D) printing, visual data analytics, augmented reality (AR) and virtual reality (VR). Visual technology products such as 3-D printers, VR head gear, and software solutions for data analytics are discussed in the report.
Technavios analysts forecast the global visual technologies in education market to grow at a CAGR of 32.88% during the period 2017-2021.
To Get Sample Copy of Report visit @ http://www.researchmoz.us/enquiry.php?type=S&repid=1300593
Covered in this report
The report covers the present scenario and the growth prospects of the global visual technologies in education market for 2017-2021. To calculate the market size, the report considers the revenues generated from services and products.
The market is divided into the following segments based on geography:
Americas
APAC
EMEA
Global Visual Technologies in Education Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors
Alchemy VR
EON Reality
Magic Leap
Oculus
Qlik
Stratasys
VR
Browse Detail Report With Full TOC @ http://www.researchmoz.us/global-visual-technologies-in-education-market-2017-2021-report.html
Other prominent vendors
DAQRI
QuiverVision
Gamooz
Discovery Communication
Google
Seiko EPSON
HTC Global Services
Zebronics
LG Electronics
Homido
Immersive VR Education
3D Systems
Meta
ExOne
Blippar
InGage
Market driver
Surging investments in improving technology infrastructure
For a full, detailed list, view our report
Market challenge
High hardware price due to steep R&D expenditure
For a full, detailed list, view our report
Market trend
Rising popularity of IoT and wearable devices
For a full, detailed list, view our report
Key questions answered in this report
What will the market size be in 2021 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?
Make an Enquiry of this report @ http://www.researchmoz.us/enquiry.php?type=E&repid=1300593
A technique that can capture, organize, filter, and distribute content or information visible to human eyes is known as the visual technology. The emergence of the Internet and rapid adoption of digitization have resulted in the incorporation of various visual technologies in day-to-day lives.
Visual technologies are increasingly being used in the education sector to provide experimental and collaborative learning environments for students and faculties in K-12 schools and universities. The report discusses the use of services, solutions and products offered by companies in technologies such as three-dimensional (3-D) printing, visual data analytics, augmented reality (AR) and virtual reality (VR). Visual technology products such as 3-D printers, VR head gear, and software solutions for data analytics are discussed in the report.
Technavios analysts forecast the global visual technologies in education market to grow at a CAGR of 32.88% during the period 2017-2021.
To Get Sample Copy of Report visit @ http://www.researchmoz.us/enquiry.php?type=S&repid=1300593
Covered in this report
The report covers the present scenario and the growth prospects of the global visual technologies in education market for 2017-2021. To calculate the market size, the report considers the revenues generated from services and products.
The market is divided into the following segments based on geography:
Americas
APAC
EMEA
Global Visual Technologies in Education Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors
Alchemy VR
EON Reality
Magic Leap
Oculus
Qlik
Stratasys
VR
Browse Detail Report With Full TOC @ http://www.researchmoz.us/global-visual-technologies-in-education-market-2017-2021-report.html
Other prominent vendors
DAQRI
QuiverVision
Gamooz
Discovery Communication
Seiko EPSON
HTC Global Services
Zebronics
LG Electronics
Homido
Immersive VR Education
3D Systems
Meta
ExOne
Blippar
InGage
Market driver
Surging investments in improving technology infrastructure
For a full, detailed list, view our report
Market challenge
High hardware price due to steep R&D expenditure
For a full, detailed list, view our report
Market trend
Rising popularity of IoT and wearable devices
For a full, detailed list, view our report
Key questions answered in this report
What will the market size be in 2021 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?
Make an Enquiry of this report @ http://www.researchmoz.us/enquiry.php?type=E&repid=1300593
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