Monday, 29 May 2017

Global Computer Graphics Market Analysis, Size, Share, Growth, Trends and Forecast 2016 - 2024

Researchmoz added Most up-to-date research on "Computer Graphics Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2016 - 2024" to its huge collection of research reports.

This report on the global computer graphics market provides analysis for the period 2014–2024, wherein 2015 is the base year and the period from 2016 to 2024 is the forecast period. Data for 2014 has been included as historical information. The report covers market dynamics including drivers, restraints opportunities, and trends expected to influence the global computer graphics market growth during the said period. Technologies that are playing a major role in the driving the global computer graphics market have also been covered in the study. The study provides a comprehensive analysis on market growth throughout the above forecast period in terms of revenue estimates (in US$ Bn), across different geographies. Additionally, the report also provides a dedicated section covering the global VFX industry analysis which includes key technology trends, key challenges, opportunities present in the region, global VFX industry market size and growth rate for 2015 (US$ Bn), production cost of VFX for top grossing fully animated movies along with other prominent VFX-based movies, key VFX technology tool providers, analysis of major global players in the global VFX industry with their sales/operating revenue and key VFX tools/technology USP is covered in the report. This section also includes analysis of key steps involved in VFX creation.

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Global Computer Graphics Market: Scope of the Study

The computer graphics market has been segmented on the basis of component and application. Based on component, the market has been further classified into hardware component and application software component. By application, the market is further classified into CAD, image processing, entertainment (3D/animation/visual effects (VFX), user interface and others (education graphics, etc.)

Geographically, the report classifies the global computer graphics market into North America, Europe, Asia Pacific, Middle East & Africa (MEA), and South America; the regions are analyzed in terms of revenue generation. Furthermore, region wise prominent countries covered in the report include the following - the U.S, Canada, Germany, France, the U.K., Italy, Spain, China, India, Japan, Australia, UAE, Saudi Arabia, South Africa, Brazil and Argentina.

The report also includes key developments in the computer graphics market form 2001 onwards. Porter Five Force analysis is also included in the report. Ecosystem analysis which identifies key stake holders in the computer graphics market is also covered in the report.

The report also covers segment wise comparison matrix, market attractiveness analysis and market share analysis for all regions covered in the scope of study.

Comparison matrix includes segment growth matrix, 2016 - 2024 (%), segment revenue contribution, 2016 - 2024 (%), and segment compounded growth matrix (CAGR %). Market attractiveness identifies and compares segments market attractiveness on the basis of CAGR and market share index.

Global Computer Graphics Market: Competitive Scenario Analysis

The report also includes competition landscape which include competition matrix, market share analysis of major players in the global computer graphics market based on their 2015 revenues, profiling of major players (hardware and application software providers). Competition matrix benchmarks leading players on the basis of their capabilities and potential to grow. Factors including market position, offerings and R&D focus are attributed to company’s capabilities. Factors including top line growth, market share, segment growth, infrastructure facilities and future outlook are attributed to company’s potential to grow. This section also identifies and includes various recent developments carried out by the leading players.

Company profiling includes company overview, major business strategies adopted, SWOT analysis and market revenues for year 2013 to 2016. The key players profiled in the global computer graphics market include Advanced Micro Devices (AMD), Inc., ARM Ltd., Intel Corporation, Imagination Technologies Limited, Nvidia Corporation, Sony Corporation, Adobe Systems Ltd., Siemens PLM Software, Autodesk Inc., Microsoft Corporation and Dassault Systèmes SA. Other players include Matrox, Mentor Graphics, Inc. and 3D PLM-related software providers including, PTC, SAP PLM, Oracle PLM etc.

The global computer graphics market is segmented as below:

Global Computer Graphics Market, By Component

- Hardware
- Application Software

Global Computer Graphics Market, By Application

- CAD
- Image Processing
- Entertainment (3D/Animation/Visual Effects (VFX))
- User Interfaces
- Others (Education Graphics, etc.)

Global Computer Graphics Market, By Geography

- North America
- The U.S.
- Canada
- Rest of North America
- Europe
- Germany
- France
- The U.K
- Italy
- Rest of Europe
- Asia Pacific (APAC)
- India
- Japan
- China
- Australia
- Rest of APAC
- Middle East and Africa (MEA)
- UAE
- Saudi Arabia
- South Africa
- Rest of MEA
- South America
- Brazil
- Argentina
- Rest of South America

Table of Content

1. Preface
1.1. Report Scope and Market Segmentation
1.2. Research Highlights

2. Assumptions and Research Methodology

3. Executive Summary: Computer Graphics Market

4. Computer Graphics Market Overview
4.1. Introduction
4.1.1. Key Industry Developments
4.2. Market Dynamics
4.2.1. Drivers
4.2.2. Restraints
4.2.3. Opportunities
4.3. Global Computer Graphics Market Analysis and Forecasts, 2014 – 2024
4.3.1. Market Revenue Projections (US$ Bn)
4.4. Global VFX Industry Analysis
4.4.1. Key Technology Trends
4.4.2. Key Challenges
4.4.3. Opportunities, By Region
4.4.4. Global VFX Industry Market Size and Growth Rate, 2015 (US$ Bn)
4.4.5. Production Cost of VFX
4.4.6. Key VFX Technology Tool Providers
4.4.7. Major Global VFX Players and Gross Earning/Sales
4.5. Porter’s Five Force Analysis
4.6. Ecosystem Analysis: Computer Graphics market
4.7. Market Outlook
4.8. Key Findings

5. Global Computer Graphics Market Analysis and Forecast, by Component
5.1. Introduction & Definition
5.2. Global Computer Graphics Market Size (US$ Bn) and Forecast, by Component, 2014 – 2024
5.2.1. Hardware
5.2.2. Application software
5.3. Component Comparison Matrix
5.4. Market Value Share & Market Attractiveness, by Component

6. Global Computer Graphics Market Analysis and Forecast, by Application
6.1. Introduction & Definition
6.2. Global Computer Graphics Market Size (US$ Bn) and Forecast, by Application, 2014 – 2024
6.2.1. CAD
6.2.2. Image Processing
6.2.3. Entertainment (3D/Animation/Visual Effects (VFX))
6.2.4. User Interfaces
6.2.5. Others (Education Graphics, etc.)
6.3. Application Comparison Matrix
6.4. Market Value Share & Market Attractiveness, by Application

7. Global Computer Graphics Market Analysis and Forecast by Region
7.1. Global Computer Graphics Market Size (US$ Bn) and Forecast by Region, 2014 – 2024
7.1.1. North America
7.1.2. Europe
7.1.3. Asia Pacific
7.1.4. Middle East and Africa
7.1.5. South America
7.2. Region Comparison Matrix
7.3. Market Value Share & Market Attractiveness by Region

8. North America Computer Graphics Market Analysis, 2014 – 2024 (US$ Bn)
8.1. Key Findings
8.2. North America Computer Graphics Market Analysis, by Component, 2014 – 2024 (US$ Bn)
8.2.1. Hardware
8.2.2. Application software
8.3. North America Computer Graphics Market Analysis, by Application, 2014 – 2024 (US$ Bn)
8.3.1. CAD
8.3.2. Image Processing
8.3.3. Entertainment (3D/Animation/Visual Effects (VFX))
8.3.4. User Interfaces
8.3.5. Others (Education Graphics, etc.)
8.4. North America Computer Graphics Market Analysis, by Country, 2014 – 2024 (US$ Bn)
8.4.1. The U.S.
8.4.2. Canada
8.4.3. Rest of North America
8.5. Market Value Share Analysis
8.5.1. By Country
8.5.2. By Component
8.5.3. By Application
8.6. Market Attractiveness Analysis
8.6.1. By Country
8.6.2. By Component
8.6.3. By Application

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