Monday, 26 December 2016

Global Gaming Industry Will Grow Steadily At A CAGR Of 6.42% During The Period 2016-2020

Researchmoz added Most up-to-date research on "Global Gaming Market 2016-2020" to its huge collection of research reports.

Earlier, gaming was limited to board games and handheld video games. The growing popularity of PCs and electronic devices aided by the increased internet penetration has led to the development and commercialization of games. Consumers are now heavily dependent on interactive entertainment such as video games. Video games are electronic games that require a video interface for human interaction. Video devices may vary depending on the game. These devices/screens include TVs, PC monitors, and mobile displays. Depending on the type of screen, the market is segmented by type of device.

Technavios analysts forecast the global gaming market to grow at a CAGR of 6.42% during the period 2016-2020.

Covered in this report
The report covers the present scenario and the growth prospects of the global gaming market for 2016-2020. To calculate the market size, the report considers the revenue generated from consumers spending on playing games.

The market is divided into the following segments based on geography:
Americas
APAC
EMEA

To Get Sample Copy of Report visit @ http://www.researchmoz.us/enquiry.php?type=S&repid=825435

Technavio's report, Global Gaming Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
Activision Blizzard
Electronic Arts
Microsoft Studios
Sony
Tencent

Other prominent vendors
Apple
Changyou
DeNA
Disney
Facebook
Google
GREE
GungHo Entertainment
King Digital Entertainment
Konami
Namco Bandai
NCSOFT
NetEase
Nexon
Nintendo
Sega
Square Enix
Take-Two Interactive
Telltale Games
Ubisoft Entertainment
Zynga

Market driver
Growth in global e-sports market
For a full, detailed list, view our report

Market challenge
Concerns associated with piracy
For a full, detailed list, view our report

Market trend
Increased penetration of VR headsets
For a full, detailed list, view our report

Key questions answered in this report
What will the market size be in 2020 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?

Make an Enquiry of this report @ http://www.researchmoz.us/enquiry.php?type=E&repid=825435

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